FB2Script_Preference
Overview
- Preference-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.
Metadata
| Field | Value |
|---|---|
| Kind | script |
| Environment | B2 - Simulation |
| Category | scripts |
| Require | require('Scripts.B2Script_Preference') |
Functions (4)
| Function | Parameters | Returns | Description |
|---|---|---|---|
Condition_ComparePreference (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | |
Condition_HasPreference (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | |
Condition_IsGiftPreferenceState (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | |
Condition_IsPreferenceLike (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean |
Override points (4)
Implement these in Lua as FB2Script_Preference.Override_Name = function(...) end.
| Function | Parameters | Returns | Description |
|---|---|---|---|
Override_Condition_ComparePreference (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_HasPreference (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsGiftPreferenceState (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsPreferenceLike (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |