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FB2Script_Preference

Overview

  • Preference-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.

Metadata

FieldValue
Kindscript
EnvironmentB2 - Simulation
Categoryscripts
Requirerequire('Scripts.B2Script_Preference')

Functions (4)

FunctionParametersReturnsDescription
Condition_ComparePreference (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_HasPreference (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsGiftPreferenceState (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsPreferenceLike (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean

Override points (4)

Implement these in Lua as FB2Script_Preference.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_Condition_ComparePreference (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_HasPreference (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsGiftPreferenceState (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsPreferenceLike (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.