Override_Condition_HoldHandTarget (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_HoldingHand (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_OccupyingConnectedChairByPosture (static) | ScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_OccupyingSlotByPosture (static) | ScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_OccupyingSlotByPostureElapsedMinutes (static) | ScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_Posture (static) | ScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_PostureCategory (static) | ScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Execute_ApplyOneTimePostureAnim (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_CancelOneTimePostureAnim (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_HoldHand (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_ReleaseHoldHand (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |