FB2Script_GeneratedMotion
Overview
- GeneratedMotion-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.
Metadata
| Field | Value |
|---|---|
| Kind | script |
| Environment | B2 - Simulation |
| Category | scripts |
| Require | require('Scripts.B2Script_GeneratedMotion') |
Functions (2)
| Function | Parameters | Returns | Description |
|---|---|---|---|
Condition_EnableGenerateMotion (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | |
Condition_HasGeneratedMotionIndex (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean |
Override points (2)
Implement these in Lua as FB2Script_GeneratedMotion.Override_Name = function(...) end.
| Function | Parameters | Returns | Description |
|---|---|---|---|
Override_Condition_EnableGenerateMotion (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_HasGeneratedMotionIndex (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |