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FB2Script_GeneratedMotion

Overview

  • GeneratedMotion-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.

Metadata

FieldValue
Kindscript
EnvironmentB2 - Simulation
Categoryscripts
Requirerequire('Scripts.B2Script_GeneratedMotion')

Functions (2)

FunctionParametersReturnsDescription
Condition_EnableGenerateMotion (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_HasGeneratedMotionIndex (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean

Override points (2)

Implement these in Lua as FB2Script_GeneratedMotion.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_Condition_EnableGenerateMotion (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_HasGeneratedMotionIndex (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.