FB2Script_Entity
Overview
- Entity-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.
Metadata
| Field | Value |
|---|---|
| Kind | script |
| Environment | B2 - Simulation |
| Category | scripts |
| Require | require('Scripts.B2Script_Entity') |
Functions (5)
| Function | Parameters | Returns | Description |
|---|---|---|---|
Condition_HasEntityTag (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | |
Condition_IsInFront (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | |
Execute_AddEntityTag (static) | ScriptContext: FB2ScriptContext, Execute: FB1Execute | - | |
Execute_RemoveEntityTag (static) | ScriptContext: FB2ScriptContext, Execute: FB1Execute | - | |
Execute_RunScriptToCoopMembers (static) | ScriptContext: FB2ScriptContext, Execute: FB1Execute | - |
Override points (5)
Implement these in Lua as FB2Script_Entity.Override_Name = function(...) end.
| Function | Parameters | Returns | Description |
|---|---|---|---|
Override_Condition_HasEntityTag (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsInFront (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Execute_AddEntityTag (static) | ScriptContext: FB2ScriptContext, Execute: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_RemoveEntityTag (static) | ScriptContext: FB2ScriptContext, Execute: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_RunScriptToCoopMembers (static) | ScriptContext: FB2ScriptContext, Execute: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |