Skip to main content

FB2Script_Entity

Overview

  • Entity-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.

Metadata

FieldValue
Kindscript
EnvironmentB2 - Simulation
Categoryscripts
Requirerequire('Scripts.B2Script_Entity')

Functions (5)

FunctionParametersReturnsDescription
Condition_HasEntityTag (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsInFront (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Execute_AddEntityTag (static)ScriptContext: FB2ScriptContext, Execute: FB1Execute-
Execute_RemoveEntityTag (static)ScriptContext: FB2ScriptContext, Execute: FB1Execute-
Execute_RunScriptToCoopMembers (static)ScriptContext: FB2ScriptContext, Execute: FB1Execute-

Override points (5)

Implement these in Lua as FB2Script_Entity.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_Condition_HasEntityTag (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsInFront (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Execute_AddEntityTag (static)ScriptContext: FB2ScriptContext, Execute: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_RemoveEntityTag (static)ScriptContext: FB2ScriptContext, Execute: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_RunScriptToCoopMembers (static)ScriptContext: FB2ScriptContext, Execute: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.