FB2Script_Dream
Overview
- Dream-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.
Metadata
| Field | Value |
|---|---|
| Kind | script |
| Environment | B2 - Simulation |
| Category | scripts |
| Require | require('Scripts.B2Script_Dream') |
Functions (5)
| Function | Parameters | Returns | Description |
|---|---|---|---|
Execute_EndDream (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | |
Execute_EndSleepwalking (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | |
Execute_HideDreamBubble (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | |
Execute_ShowDreamBubble (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | |
Execute_StartDream (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - |
Override points (5)
Implement these in Lua as FB2Script_Dream.Override_Name = function(...) end.
| Function | Parameters | Returns | Description |
|---|---|---|---|
Override_Execute_EndDream (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_EndSleepwalking (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_HideDreamBubble (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_ShowDreamBubble (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_StartDream (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |