Skip to main content

FB2Script_Dream

Overview

  • Dream-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.

Metadata

FieldValue
Kindscript
EnvironmentB2 - Simulation
Categoryscripts
Requirerequire('Scripts.B2Script_Dream')

Functions (5)

FunctionParametersReturnsDescription
Execute_EndDream (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_EndSleepwalking (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_HideDreamBubble (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_ShowDreamBubble (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_StartDream (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-

Override points (5)

Implement these in Lua as FB2Script_Dream.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_Execute_EndDream (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_EndSleepwalking (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_HideDreamBubble (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_ShowDreamBubble (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_StartDream (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.