Skip to main content

FB2Script_City

Overview

  • City-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.

Metadata

FieldValue
Kindscript
EnvironmentB2 - Simulation
Categoryscripts
Requirerequire('Scripts.B2Script_City')

Functions (5)

FunctionParametersReturnsDescription
Condition_City (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsCityTravelHasCompanion (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsCityTravelInProgress (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsFromRemoteCity (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_NearestCityGraphPointDistance (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean

Override points (5)

Implement these in Lua as FB2Script_City.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_Condition_City (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsCityTravelHasCompanion (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsCityTravelInProgress (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsFromRemoteCity (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_NearestCityGraphPointDistance (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.