FB2Script_City
Overview
- City-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.
Metadata
| Field | Value |
|---|---|
| Kind | script |
| Environment | B2 - Simulation |
| Category | scripts |
| Require | require('Scripts.B2Script_City') |
Functions (5)
| Function | Parameters | Returns | Description |
|---|---|---|---|
Condition_City (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | |
Condition_IsCityTravelHasCompanion (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | |
Condition_IsCityTravelInProgress (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | |
Condition_IsFromRemoteCity (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | |
Condition_NearestCityGraphPointDistance (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean |
Override points (5)
Implement these in Lua as FB2Script_City.Override_Name = function(...) end.
| Function | Parameters | Returns | Description |
|---|---|---|---|
Override_Condition_City (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsCityTravelHasCompanion (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsCityTravelInProgress (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsFromRemoteCity (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_NearestCityGraphPointDistance (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |