Override_Condition_CanInteractWithGhost (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_CheckGhostInteractionReason (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_CrowdGroup (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_HasBlockingChildNearby (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_HasPutableObjectOnHand (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_HasStolenObject (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsBabyBeingHeld (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsCharacterRole (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsGhostCharacter (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsGrabbingTargetCharacter (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsInSiteWithInTime (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsInWaterArea (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsMatchingRomanceTarget (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsOccupyingObjectOwnedBy (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsPlayerCharacter (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsPurchasable (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsRabbitHole (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsStaticNpc (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsSurfingResult (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsTinyShopOwner (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_IsUniqueEventNpc (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Condition_RomanticOrientation (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Execute_Ascend (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_BanSprint (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_CompleteSteal (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_DetachCharacterFromParentObject (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_DisableSprint (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_EnableSprint (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_FinishLookAtLoc (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_ImpulseRagdoll (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_PickUpAttachCharacter (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_PlayVideo (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_PutDownDetachCharacter (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_PutDownDetachCharacterAttachToGameObject (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_SeizeAndFineStolenObjects (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_SetDoorPrivilege (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_SetGhostInteractionAvailability (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_SetKnockDoorVisitSitePrivilege (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_StartFloatingOnWater (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_StartLookAtLoc (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_StopFloatingOnWater (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |