FB2Script_Aura
Overview
- Aura-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.
Metadata
| Field | Value |
|---|---|
| Kind | script |
| Environment | B2 - Simulation |
| Category | scripts |
| Require | require('Scripts.B2Script_Aura') |
Functions (3)
| Function | Parameters | Returns | Description |
|---|---|---|---|
Condition_CheckEntityCountInAura (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | |
Execute_EmitAura (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | |
Execute_WithdrawAura (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - |
Override points (3)
Implement these in Lua as FB2Script_Aura.Override_Name = function(...) end.
| Function | Parameters | Returns | Description |
|---|---|---|---|
Override_Condition_CheckEntityCountInAura (static) | InScriptContext: FB2ScriptContext, InConditionParam: FB1Condition | boolean | Script condition check (Condition). Override in Lua to redefine the condition result. |
Override_Execute_EmitAura (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |
Override_Execute_WithdrawAura (static) | InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute | - | Script execution (Execute). Override in Lua to redefine the behavior. |