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B2Script_SiteEvent

Overview

  • SiteEvent-domain game-rule script. Override in Lua with Override_.

Metadata

FieldValue
Kindscript
EnvironmentB2 - Simulation
Categoryscripts
Requirerequire('Scripts.B2Script_SiteEvent')

Functions (19)

FunctionParametersReturnsDescription
Condition_DaysUntilSiteEvent (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsPlayingSiteEvent (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsPlayingSocialEventScenario (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsSameSiteEvent (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsSameSiteEventRole (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsSiteEventCategoryScheduled (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsSiteEventHost (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsSiteEventIdScheduled (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsSiteEventMember (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsSiteEventRole (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_IsSocialEventMeeting (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Execute_AddRepeatingSocialEvent (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_ApplyRandomEventChoiceCardAnswer (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_ApplySiteEventScript (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_CancelRepeatingSocialEvent (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_CreateSiteEvent (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_FinishSiteEvent (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_OpenCreateSocialEventPopup (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_SkipRepeatingSocialEventOccurrence (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-

Override points (19)

Implement these in Lua as B2Script_SiteEvent.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_Condition_DaysUntilSiteEvent (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsPlayingSiteEvent (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsPlayingSocialEventScenario (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsSameSiteEvent (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsSameSiteEventRole (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsSiteEventCategoryScheduled (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsSiteEventHost (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsSiteEventIdScheduled (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsSiteEventMember (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsSiteEventRole (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsSocialEventMeeting (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Execute_AddRepeatingSocialEvent (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_ApplyRandomEventChoiceCardAnswer (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_ApplySiteEventScript (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_CancelRepeatingSocialEvent (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_CreateSiteEvent (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_FinishSiteEvent (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_OpenCreateSocialEventPopup (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_SkipRepeatingSocialEventOccurrence (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.