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B2Script_PocketMarket

Overview

  • PocketMarket-domain game-rule script. Override in Lua with Override_.

Metadata

FieldValue
Kindscript
EnvironmentB2 - Simulation
Categoryscripts
Requirerequire('Scripts.B2Script_PocketMarket')

Functions (2)

FunctionParametersReturnsDescription
Execute_PocketMarketRemoveSellingItem (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_PocketMarketSellingItemSold (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-

Override points (4)

Implement these in Lua as B2Script_PocketMarket.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_Condition_HasRegisteredPocketMarketSellingItemInScriptContext: InScriptContext, InConditionParam: InConditionParambooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_IsRegisteredPocketMarketSellingItemInScriptContext: InScriptContext, InConditionParam: InConditionParambooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Execute_PocketMarketRemoveSellingItem (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_PocketMarketSellingItemSold (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.