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B2Script_Memory

Overview

  • Memory-domain game-rule script. Override in Lua with Override_.

Metadata

FieldValue
Kindscript
EnvironmentB2 - Simulation
Categoryscripts
Requirerequire('Scripts.B2Script_Memory')

Functions (6)

FunctionParametersReturnsDescription
Condition_CanApologize (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_HasMemory (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_HasMemoryWithTarget (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_HasMilestone (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Execute_AddMilestone (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_Reconcile (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-

Override points (6)

Implement these in Lua as B2Script_Memory.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_Condition_CanApologize (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_HasMemory (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_HasMemoryWithTarget (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_HasMilestone (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Execute_AddMilestone (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_Reconcile (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.