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B2Script_Emotion

Overview

  • Emotion-domain game-rule script. Override in Lua with Override_.

Metadata

FieldValue
Kindscript
EnvironmentB2 - Simulation
Categoryscripts
Requirerequire('Scripts.B2Script_Emotion')

Functions (5)

FunctionParametersReturnsDescription
Condition_Emotion (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_EmotionLevel (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_EmotionRestrict (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_EmotionTendency (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_OwnedEmotionLevel (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean

Override points (5)

Implement these in Lua as B2Script_Emotion.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_Condition_Emotion (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_EmotionLevel (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_EmotionRestrict (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_EmotionTendency (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_OwnedEmotionLevel (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.