AddHistory | InHistory: FB2SubActionHistory | - | Adds History. |
CancelSubAction | - | - | |
CancelSubActionByType | InSubActionType: EB1SubActionType | - | |
FindHistoryByTargetId | InTargetId: FB1EntityId | FB2SubActionHistory | Finds and returns History By Target Id. |
FindHistoryByTargetIdAndType | InTargetId: FB1EntityId, InSubActionType: EB1SubActionType | FB2SubActionHistory | Finds and returns History By Target Id And Type. |
FinishSubAction | InSubActionType: EB1SubActionType | - | |
ForceStartSubAction | InType: EB1SubActionType | boolean | Force-starts a SubAction, bypassing the IsSubActionStartable() gating, when immediate playback is needed (e.g. a hit reaction). Any in-progress SubAction is first cleaned up via FinishSubAction. ClearCharacterState is recommended before calling. |
GetCurrentSubAction | Self: FB2SubActionComponent | - | Returns Current Sub Action. |
GetCurrentSubActionType | - | EB1SubActionType | Returns Current Sub Action Type. |
GetDefaultCityMoveDataPolicy | - | EB1CityMoveDataPolicy | Returns Default City Move Data Policy. |
GetSubAction | Self: FB2SubActionComponent, Type: EB1SubActionType | - | Returns Sub Action. |
GetType | - | EB2ComponentType | Returns Type. |
IsActive | InType: EB1SubActionType | boolean | Returns whether Active. |
IsPlayingHitReaction | - | boolean | Returns whether the currently playing SubAction is a hit reaction (attack-hit knockback anim). Used to block adding interactions during a hit reaction. |
IsSubActionStartable | - | boolean | Returns whether Sub Action Startable. |
OnFinishSubAction | - | - | Callback invoked on Finish Sub Action. |
OnSubActionReady | - | - | Callback invoked on Sub Action Ready. |
RequestStart | InRequest: FB2SubActionRequest | boolean | Requests Start. |
ShouldUseScheduler | - | boolean | Returns whether it should Use Scheduler. |