ActionInfo | FB1SocialEventActionInfo | |
CoopIds | string[] | |
EventActionTimeTaskIdMap | table<FB1EntityId, FB1TimeTaskId> | |
EventState | EB1SocialEventActionState | |
InteractionCancelPolicy | EB2SocialEventActionCancelPolicy | |
MemberPool | FB1EntityId[] | |
PlayActionMemberCount | integer | |
PlayingActionMemberMap | table<FB1EntityId, EB1SocialEventActionMemberResult> | |
RoleTextId | string | Since UB1StringLoader is GameThread-only, the sim thread keeps only the TextId rather than resolving it to FText; resolution happens in the receiving UI. |
SiteEventId | FB1SiteEventId | |
SiteId | string | |
SocialEventDtId | string | |