Overview
- WalkToSubway action. Override the OnPlay/OnFinish/OnPaused/OnCanceled/OnTick timing hooks in Lua.
Metadata
| Field | Value |
|---|
| Kind | action |
| Environment | B2 - Simulation |
| Category | actions |
| Extends | FB2Action_WalkTo |
| Require | require('Actions.B2Action_WalkToSubway') |
Properties (2)
| Name | Type | Description |
|---|
ClosestTransportaionInfo | FB1TransportaionInfo | Cached nearest transportation entry point resolved in SetParams, consumed by PostRequestPathSuccess |
bDespawnAfterActionFinish | boolean | True to remove the walker's GameSpawned state on finish, per Action.F1 |
Functions (4)
| Function | Parameters | Returns | Description |
|---|
OnCanceled | - | - | Callback invoked on Canceled. |
OnFinish | - | - | Callback invoked on Finish. |
OnPaused | - | - | Callback invoked on Paused. |
OnTick | DeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number | - | Callback invoked on Tick. |
Override points (4)
Implement these in Lua as FB2Action_WalkToSubway.Override_Name = function(...) end.
| Function | Parameters | Returns | Description |
|---|
Override_OnCanceled | - | - | Timing hook called when the action is canceled. |
Override_OnFinish | - | - | Timing hook called when the action finishes. |
Override_OnPaused | - | - | Timing hook called when the action is paused. |
Override_OnTick | DeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number | - | Timing hook called every tick while the action runs. (performance-sensitive) |