FB2Action_WaitTalkSequence
Overview
- WaitTalkSequence action. Override the OnPlay/OnFinish/OnPaused/OnCanceled/OnTick timing hooks in Lua.
Metadata
| Field | Value |
|---|---|
| Kind | action |
| Environment | B2 - Simulation |
| Category | actions |
| Extends | FB2Action_Base |
| Require | require('Actions.B2Action_WaitTalkSequence') |
Properties (6)
| Name | Type | Description |
|---|---|---|
IsFirstTalk | boolean | Whether this is the character's first talk in the sequence, from Action.S1 |
PausedOnce | boolean | Whether this action has been paused at least once; disables further pausing eligibility for multi-interaction |
ReportedToTalkInstance | boolean | Whether this waiting action has already reported itself to the talk instance, to avoid duplicate reporting |
Self | any | Cached self character, used to access TalkComponent/InteractionComponent |
StartedTime | FDateTime | Time this wait started, compared against TimeOutDuration each tick |
TimeOutDuration | integer | Timeout duration in ticks before waiting for the talk sequence is canceled |
Functions (5)
| Function | Parameters | Returns | Description |
|---|---|---|---|
OnCanceled | - | - | Callback invoked on Canceled. |
OnFinish | - | - | Callback invoked on Finish. |
OnPaused | - | - | Callback invoked on Paused. |
OnPlay | - | - | Callback invoked on Play. |
OnTick | DeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number | - | Callback invoked on Tick. |
Override points (5)
Implement these in Lua as FB2Action_WaitTalkSequence.Override_Name = function(...) end.
| Function | Parameters | Returns | Description |
|---|---|---|---|
Override_OnCanceled | - | - | Timing hook called when the action is canceled. |
Override_OnFinish | - | - | Timing hook called when the action finishes. |
Override_OnPaused | - | - | Timing hook called when the action is paused. |
Override_OnPlay | - | - | Timing hook called when the action starts (play). Override in Lua to replace the start behavior. |
Override_OnTick | DeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number | - | Timing hook called every tick while the action runs. (performance-sensitive) |