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FB2Action_TeleportToNearestHomeSpawner

Overview

  • Teleport action used for school-bus dismissal. Teleports the character to the nearest Service spawner (e.g. the taxi stop in front of the home) based on the character's home site. Falls back to the home site's entry point (WalkToSitePoint -> CirculationSpawn) if no spawner is found.

Metadata

FieldValue
Kindaction
EnvironmentB2 - Simulation
Categoryactions
ExtendsFB2Action_Base
Requirerequire('Actions.B2Action_TeleportToNearestHomeSpawner')

Properties (1)

NameTypeDescription
ToFVectorWorld location resolved as the teleport destination

Functions (5)

FunctionParametersReturnsDescription
OnCanceled--Callback invoked on Canceled.
OnFinish--Callback invoked on Finish.
OnPaused--Callback invoked on Paused.
OnPlay--Callback invoked on Play.
OnTickDeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number-Callback invoked on Tick.

Override points (5)

Implement these in Lua as FB2Action_TeleportToNearestHomeSpawner.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_OnCanceled--Timing hook called when the action is canceled.
Override_OnFinish--Timing hook called when the action finishes.
Override_OnPaused--Timing hook called when the action is paused.
Override_OnPlay--Timing hook called when the action starts (play). Override in Lua to replace the start behavior.
Override_OnTickDeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number-Timing hook called every tick while the action runs. (performance-sensitive)