FB2Action_SpawnVehicle
Overview
- SpawnVehicle action. Override the OnPlay/OnFinish/OnPaused/OnCanceled/OnTick timing hooks in Lua.
Metadata
| Field | Value |
|---|---|
| Kind | action |
| Environment | B2 - Simulation |
| Category | actions |
| Extends | FB2Action_Base |
| Require | require('Actions.B2Action_SpawnVehicle') |
Properties (4)
| Name | Type | Description |
|---|---|---|
NavPathRetryCount | integer | B2PathFindSystem::AsyncQueryPath has no retry-count parameter at all, and this class's path-find failure handler calls TryFinish immediately with no retry loop (checked sibling B2Action_SpawnVehicleAtGarage.h too - also unused there) |
SpawnLocation | FVector | World location resolved for spawning the vehicle (via NavMesh search or city graph point) |
SpawnRotation | FRotator | World rotation resolved for spawning the vehicle (via NavMesh search or city graph point) |
bAllowSpawnOnNavMesh | boolean | Whether to spawn the vehicle near the character via a NavMesh-based search instead of a city graph road point query |
Functions (5)
| Function | Parameters | Returns | Description |
|---|---|---|---|
OnCanceled | - | - | Callback invoked on Canceled. |
OnFinish | - | - | Callback invoked on Finish. |
OnPaused | - | - | Callback invoked on Paused. |
OnPlay | - | - | Callback invoked on Play. |
OnTick | DeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number | - | Callback invoked on Tick. |
Override points (5)
Implement these in Lua as FB2Action_SpawnVehicle.Override_Name = function(...) end.
| Function | Parameters | Returns | Description |
|---|---|---|---|
Override_OnCanceled | - | - | Timing hook called when the action is canceled. |
Override_OnFinish | - | - | Timing hook called when the action finishes. |
Override_OnPaused | - | - | Timing hook called when the action is paused. |
Override_OnPlay | - | - | Timing hook called when the action starts (play). Override in Lua to replace the start behavior. |
Override_OnTick | DeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number | - | Timing hook called every tick while the action runs. (performance-sensitive) |