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FB2Action_Sleep

Overview

  • Sleep action. Override the OnPlay/OnFinish/OnPaused/OnCanceled/OnTick timing hooks in Lua.

Metadata

FieldValue
Kindaction
EnvironmentB2 - Simulation
Categoryactions
ExtendsFB2Action_Base
Requirerequire('Actions.B2Action_Sleep')

Properties (4)

NameTypeDescription
ProgressTimenumberRemaining sleep duration in minutes-as-seconds until WakeUpTime, computed by CalcProgressTime() and returned by GetProgressTime()
SleepBeginTimeintegerGame-time ticks at which sleep started, recorded in OnPlay and exposed via GetSleepBeginTime()
SleepPerSecondsnumberSleep stat gained per real second, loaded from UB1StatDataAsset; falls back to a hardcoded 0.5 in OnTick if unset
WakeUpTimeintegerGame-time ticks at which self should wake up, computed by CalcWakeUpTime() in OnPlay and checked each OnTick

Functions (5)

FunctionParametersReturnsDescription
OnCanceled--Callback invoked on Canceled.
OnFinish--Callback invoked on Finish.
OnPaused--Callback invoked on Paused.
OnPlay--Callback invoked on Play.
OnTickDeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number-Callback invoked on Tick.

Override points (5)

Implement these in Lua as FB2Action_Sleep.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_OnCanceled--Timing hook called when the action is canceled.
Override_OnFinish--Timing hook called when the action finishes.
Override_OnPaused--Timing hook called when the action is paused.
Override_OnPlay--Timing hook called when the action starts (play). Override in Lua to replace the start behavior.
Override_OnTickDeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number-Timing hook called every tick while the action runs. (performance-sensitive)