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FB2Action_SelectSlotOwnership

Overview

  • SelectSlotOwnership action. Override the OnPlay/OnFinish/OnPaused/OnCanceled/OnTick timing hooks in Lua.

Metadata

FieldValue
Kindaction
EnvironmentB2 - Simulation
Categoryactions
ExtendsFB2Action_Base
Requirerequire('Actions.B2Action_SelectSlotOwnership')

Properties (4)

NameTypeDescription
InteractionBagIdstringCurrent interaction bag id, cached from self's interaction component and used to validate/report the UI request
SlotOwnershipTagstringSlot ownership tag to request, resolved from Action.S1
bRestorebooleanWhether this action is being canceled as part of a save/load restore, skipping the normal unpause cleanup
bSendPacketbooleanWhether the open-UI packet was actually sent, gating cleanup and the OnTick auto-finish path

Functions (6)

FunctionParametersReturnsDescription
IsNeedAutoInsertWalkAction-booleanReturns whether Need Auto Insert Walk Action.
OnCanceled--Callback invoked on Canceled.
OnFinish--Callback invoked on Finish.
OnPaused--Callback invoked on Paused.
OnPlay--Callback invoked on Play.
OnTickDeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number-Callback invoked on Tick.

Override points (5)

Implement these in Lua as FB2Action_SelectSlotOwnership.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_OnCanceled--Timing hook called when the action is canceled.
Override_OnFinish--Timing hook called when the action finishes.
Override_OnPaused--Timing hook called when the action is paused.
Override_OnPlay--Timing hook called when the action starts (play). Override in Lua to replace the start behavior.
Override_OnTickDeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number-Timing hook called every tick while the action runs. (performance-sensitive)