FB2Action_RabbitHole
Overview
- Rabbit-hole action. The character disappears on execution, waits until the F1 time, then reappears in front of the home.
Metadata
| Field | Value |
|---|---|
| Kind | action |
| Environment | B2 - Simulation |
| Category | actions |
| Extends | FB2Action_Base |
| Require | require('Actions.B2Action_RabbitHole') |
Properties (3)
| Name | Type | Description |
|---|---|---|
FinishTick | integer | Absolute tick timestamp computed from FinishTime, compared against CurrentTime in OnTick to finish the action |
FinishTime | integer | Time of day (HHMM) at which the rabbit hole action finishes, derived from Action.F1 or Action.F2 duration |
RabbitHoleId | string | FB1RabbitHoleTableRow row id identifying which rabbit hole content to run |
Functions (5)
| Function | Parameters | Returns | Description |
|---|---|---|---|
OnCanceled | - | - | Callback invoked on Canceled. |
OnFinish | - | - | Callback invoked on Finish. |
OnPaused | - | - | Callback invoked on Paused. |
OnPlay | - | - | Callback invoked on Play. |
OnTick | DeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number | - | Callback invoked on Tick. |
Override points (5)
Implement these in Lua as FB2Action_RabbitHole.Override_Name = function(...) end.
| Function | Parameters | Returns | Description |
|---|---|---|---|
Override_OnCanceled | - | - | Timing hook called when the action is canceled. |
Override_OnFinish | - | - | Timing hook called when the action finishes. |
Override_OnPaused | - | - | Timing hook called when the action is paused. |
Override_OnPlay | - | - | Timing hook called when the action starts (play). Override in Lua to replace the start behavior. |
Override_OnTick | DeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number | - | Timing hook called every tick while the action runs. (performance-sensitive) |