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FB2Action_PlayVATAnim

Overview

  • PlayVATAnim action. Override the OnPlay/OnFinish/OnPaused/OnCanceled/OnTick timing hooks in Lua.

Metadata

FieldValue
Kindaction
EnvironmentB2 - Simulation
Categoryactions
ExtendsFB2Action_Base
Requirerequire('Actions.B2Action_PlayVATAnim')

Properties (4)

NameTypeDescription
AnimSequenceIdstringVAT anim sequence name resolved from the montage row, sent to B1 for play/stop
CurrentAnimTimenumberElapsed playback time accumulated each tick, compared against TotalPlayLength to finish
EntityanyEntity (self or target, per Action.BaseObject) that plays the VAT anim
TotalPlayLengthnumberTotal play length of the VAT anim montage row, used as the finish threshold

Functions (5)

FunctionParametersReturnsDescription
OnCanceled--Callback invoked on Canceled.
OnFinish--Callback invoked on Finish.
OnPaused--Callback invoked on Paused.
OnPlay--Callback invoked on Play.
OnTickDeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number-Callback invoked on Tick.

Override points (5)

Implement these in Lua as FB2Action_PlayVATAnim.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_OnCanceled--Timing hook called when the action is canceled.
Override_OnFinish--Timing hook called when the action finishes.
Override_OnPaused--Timing hook called when the action is paused.
Override_OnPlay--Timing hook called when the action starts (play). Override in Lua to replace the start behavior.
Override_OnTickDeltaTime: number, CurrentTime: FDateTime, GameDeltaMinutes: number-Timing hook called every tick while the action runs. (performance-sensitive)