CheckType | EB1WorldMissionCheckType | Scope at which this world mission is evaluated (Character, Family, or World). |
CompleteMissionId | string | ID of the world mission script to execute upon completion. |
Conditions | FB1MissionConditionData[] | List of conditions that must all be satisfied to complete this world mission. |
PlayingNotOldestFamilySystemMessageId | string | String table key for the system message shown when a non-oldest family member triggers this mission. |
RepeatCount | integer | Maximum number of times this mission can repeat; 0 means unlimited. |
bIsRepeat | boolean | Whether this mission repeats after completion. |