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FB1WorldMapCameraSetting

Overview

  • Structure that defines camera configuration for world map mode. Contains camera transform, movement speed, boundary limits, post-process settings, and blend transition settings.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (16)

NameTypeDescription
CameraDistancenumberDistance from the camera to its focus point.
CameraLocationFVectorWorld-space location of the world map camera.
CameraMoveSpeednumberMovement speed of the camera in world map mode.
CameraRotationFRotatorRotation of the world map camera.
CurrentCameraBlendInFB1WorldMapCameraBlendSettingBlend settings for the world map camera blending in when entering map UI.
CurrentCameraBlendOutFB1WorldMapCameraBlendSettingBlend settings for the world map camera blending out when exiting map UI.
HideMapModeDataLayerPathstringData layer path for assets to hide when map mode is active.
LevelNamestringLevel name this camera setting applies to.
MapModeMinMaxXFVector2DMinimum and maximum X-axis boundary values for the world map camera.
MapModeMinMaxYFVector2DMinimum and maximum Y-axis boundary values for the world map camera.
OceanLayerPathstringData layer path for the ocean layer.
PostProcessSettingFB1WorldMapPostProcessSettingPost-process settings applied when the world map is opened.
PrevCameraBlendInFB1WorldMapCameraBlendSettingBlend settings for the previous camera blending back in when returning from map UI.
PrevCameraBlendOutFB1WorldMapCameraBlendSettingBlend settings for the previous camera blending out when entering map UI.
ShowMapModeDataLayerPathstringData layer path for assets to show when map mode is active.
ShowMapModeHighQualityDataLayerPathstringData layer path for assets to show when map mode is active and graphic option is over high quality.