CameraDistance | number | Distance from the camera to its focus point. |
CameraLocation | FVector | World-space location of the world map camera. |
CameraMoveSpeed | number | Movement speed of the camera in world map mode. |
CameraRotation | FRotator | Rotation of the world map camera. |
CurrentCameraBlendIn | FB1WorldMapCameraBlendSetting | Blend settings for the world map camera blending in when entering map UI. |
CurrentCameraBlendOut | FB1WorldMapCameraBlendSetting | Blend settings for the world map camera blending out when exiting map UI. |
HideMapModeDataLayerPath | string | Data layer path for assets to hide when map mode is active. |
LevelName | string | Level name this camera setting applies to. |
MapModeMinMaxX | FVector2D | Minimum and maximum X-axis boundary values for the world map camera. |
MapModeMinMaxY | FVector2D | Minimum and maximum Y-axis boundary values for the world map camera. |
OceanLayerPath | string | Data layer path for the ocean layer. |
PostProcessSetting | FB1WorldMapPostProcessSetting | Post-process settings applied when the world map is opened. |
PrevCameraBlendIn | FB1WorldMapCameraBlendSetting | Blend settings for the previous camera blending back in when returning from map UI. |
PrevCameraBlendOut | FB1WorldMapCameraBlendSetting | Blend settings for the previous camera blending out when entering map UI. |
ShowMapModeDataLayerPath | string | Data layer path for assets to show when map mode is active. |
ShowMapModeHighQualityDataLayerPath | string | Data layer path for assets to show when map mode is active and graphic option is over high quality. |