Headcount | integer | Number of employees required (minimum value: 1) Required number of employees for this shift. |
Index | integer | Index value (minimum value: 0) Index of this shift (0-based). |
MaxGrowthStep | EB1GrowthStep | Maximum age step when the game starts Maximum growth step (age) for employees in this shift at game start. |
MinGrowthStep | EB1GrowthStep | Minimum age step when the game starts Minimum growth step (age) for employees in this shift at game start. |
PrepareStatId | string | Reference to a statistic ID in the "DT_Stat" data table Stat ID from the company stat table used for preparation checks. |
SalaryPerDay | integer | Salary per day (minimum value: 0) Daily salary paid to employees in this shift. |
StartingEmployeeCount | integer | Initial number of employees when the game starts. For Career-type companies (EB1CareerType != Invalid), this also serves as the AutoFill minimum. At runtime, if current member count drops below this value, the system auto-hires NPCs to maintain it. Number of employees created for this shift at game start; also the auto-fill minimum for Career companies. |
StartingSelectGender | EB1GenderType | Preselected gender when the game starts Gender pre-selected for initial employees at game start. |
StartingSelectGenderCount | integer | Number of preselected employees of the specified gender when the game starts If set to Default, the remaining employees (StartingEmployeeCount - StartingSelectGenderCount) will be assigned the opposite gender Number of initial employees assigned the pre-selected gender. Remaining are assigned the opposite gender. |
WorkSchedule | FB1WorkTimeSchedule[] | Work schedule details List of work time schedule entries defining when this shift is active. |
bRecruitable | boolean | Whether this job position is open for recruitment Whether this shift is open for player recruitment. |