GridPosition | FIntPoint | Widget position (grid index value). |
HorizontalAlignment | any | Widget horizontal alignment. |
Offset | FVector2D | Widget position offset. |
PixelPosition | FIntPoint | |
PixelSize | FIntPoint | |
Position | FVector2D | Widget position (ratio value). Valid range: 0.0-1.0. E.g. X=0.0 is left, 1.0 is right. |
PositionSetting_Big | FB1WidgetCustomizationPositionSetting | |
PositionSetting_Normal | FB1WidgetCustomizationPositionSetting | |
PositionSetting_Small | FB1WidgetCustomizationPositionSetting | |
PositionType | EB1UICustomizationPositionType | How the widget position value is entered. |
Size | FIntVector2 | Widget size, in grid units. E.g. 4 occupies four grid cells. |
SubWidgetInfo | FB1UICustomizationSubWidgetInfo | Sub-widget info. |
VerticalAlignment | any | Widget vertical alignment. |
WidgetId | string | Widget Id. Must be a unique value that does not overlap other widgets. |
WidgetType | EB1UICustomizationWidgetType | Widget type. |
bCanBeDragged | boolean | Whether the widget can be moved by mouse drag. Unchecking prevents moving it. |
bIsCustomizationWidget | boolean | Whether it is a customization widget. If checked, the layout uses the Size and Position values and ignores the values set on the widget's slot. |
bVisible | boolean | Whether the widget is shown. Unchecking hides it at game start. |