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FB1VehicleTableRow

Overview

  • Table row defining a purchasable vehicle, including its type, display info, assets, price, and available colors.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs
ExtendsFB1TableRowBase

Properties (14)

NameTypeDescription
AssetUBlueprintSoft reference to the Blueprint asset used to spawn this vehicle.
ColorFB1VehicleColorData[]List of available color variants for this vehicle.
DescriptionTextIdstringLocalized text ID for the vehicle's description.
DisplayNameTextIdstringLocalized text ID for the vehicle's display name.
IconUObjectIcon texture for UI display (scheduled for removal).
PriceintegerPurchase price of the vehicle.
PurchasableLevelstring[]List of map (level) IDs where this vehicle can be purchased.
RequiredSkillLevelintegerMinimum skill level required to purchase this vehicle.
SimulationDriverMeshSetIdstringID of the simulation driver mesh set used in simulation mode.
StaticMeshAssetUStaticMeshSoft reference to the static mesh used for simulation-mode rendering.
ThumbnailUObjectThumbnail image used in vehicle selection UI.
TypeEB1VehicleTypeThe type of vehicle (car, motorcycle, ship, or bicycle).
VehicleTemplateIdstringID of the vehicle template defining part layout and physical dimensions.
bDisableSimulationRandomVehicleColorbooleanWhen true, simulation-mode vehicles of this type are not randomly colored.