Asset | UBlueprint | Soft reference to the Blueprint asset used to spawn this vehicle. |
Color | FB1VehicleColorData[] | List of available color variants for this vehicle. |
DescriptionTextId | string | Localized text ID for the vehicle's description. |
DisplayNameTextId | string | Localized text ID for the vehicle's display name. |
Icon | UObject | Icon texture for UI display (scheduled for removal). |
Price | integer | Purchase price of the vehicle. |
PurchasableLevel | string[] | List of map (level) IDs where this vehicle can be purchased. |
RequiredSkillLevel | integer | Minimum skill level required to purchase this vehicle. |
SimulationDriverMeshSetId | string | ID of the simulation driver mesh set used in simulation mode. |
StaticMeshAsset | UStaticMesh | Soft reference to the static mesh used for simulation-mode rendering. |
Thumbnail | UObject | Thumbnail image used in vehicle selection UI. |
Type | EB1VehicleType | The type of vehicle (car, motorcycle, ship, or bicycle). |
VehicleTemplateId | string | ID of the vehicle template defining part layout and physical dimensions. |
bDisableSimulationRandomVehicleColor | boolean | When true, simulation-mode vehicles of this type are not randomly colored. |