ColorId | string | The color ID used to tint the vehicle's material. |
ColorLookUp | number | The lookup value for color variation within the material. |
ControlSubject | EB1VehicleControlSubject | The subject that controls this vehicle. |
DynamicData | FB1VehicleDynamicData | |
EntityId | FB1EntityId | The entity ID of the vehicle to spawn. |
LightFlag | EB1VehicleLight | The bitmask of active vehicle lights. |
OwnerEntityId | integer | The entity ID of the character who owns this vehicle. |
SimulationDriverMeshId | string | The mesh ID used for the simulated driver representation. |
VehicleDtId | string | The data table ID of the vehicle definition. |
WorldLocation | FVector | The world location at which to spawn the vehicle. |
WorldRotation | FRotator | The world rotation applied to the vehicle at spawn. |
bIsOwnerlessVehicle | boolean | Whether this vehicle has no owner and is considered ownerless. |
bIsStolenDriving | boolean | Whether this vehicle is being driven by a thief. |