FB1TrafficLightAsset
Overview
- Describes a single traffic light visual asset including its mesh, transform offset, and cull distance.
Metadata
| Field | Value |
|---|---|
| Kind | struct |
| Environment | B1 - Presentation |
| Category | structs |
Properties (3)
| Name | Type | Description |
|---|---|---|
EndCullDistance | integer | Maximum draw distance for this traffic light mesh in world units. |
Offset | FTransform | Transform offset applied relative to the traffic light's placement point. |
StaticMesh | any | Traffic light static meshs should remain validity until the world it is located in changes. Static mesh used to render this traffic light; must remain valid for the lifetime of its world. |