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FB1TargetMemory

Overview

  • Runtime memory a character holds toward a specific target, tracking both sides' social context state, mood scores, cooldown, and read status.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (8)

NameTypeDescription
CooltimeintegerTick time until which this memory is on cooldown.
MemoryDtIdstringData table row ID of the memory definition.
SelfMoodScorenumberAccumulated mood score on the owner's (self) side.
SelfSocialContextStateEB1SocialContextStateSocial context state on the owner's (self) side.
TargetEntityIdFB1EntityIdEntity ID of the target this memory is about.
TargetMoodScorenumberAccumulated mood score on the target's side.
TargetSocialContextStateEB1SocialContextStateSocial context state on the target's side.
bIsUnreadbooleanWhether this memory has not yet been read in the UI.