Cooltime | integer | Tick time until which this memory is on cooldown. |
MemoryDtId | string | Data table row ID of the memory definition. |
SelfMoodScore | number | Accumulated mood score on the owner's (self) side. |
SelfSocialContextState | EB1SocialContextState | Social context state on the owner's (self) side. |
TargetEntityId | FB1EntityId | Entity ID of the target this memory is about. |
TargetMoodScore | number | Accumulated mood score on the target's side. |
TargetSocialContextState | EB1SocialContextState | Social context state on the target's side. |
bIsUnread | boolean | Whether this memory has not yet been read in the UI. |