ConditionId | string | Optional condition ID that must be satisfied for a target to be selected. |
FilterBox | FB1Filter_AreaBox | Box area filter applied to candidate howling targets. |
FilterCircle | FB1Filter_AreaCircle | Circle area filter applied to candidate howling targets. |
FilterCylinder | FB1Filter_AreaCylinder | Cylinder area filter applied to candidate howling targets. |
FilterFacing | FB1Filter_Facing | Directional facing filter applied to candidate howling targets. |
FilterFacingOrigin | FB1Filter_FacingOrigin | Facing-origin filter requiring targets to face the howling emitter. |
FilterLineTrace | FB1Filter_LineTrace | Line trace filter applied to candidate howling targets. |
FilterObjectTag | FB1Filter_ObjectTag | Object tag filter applied to candidate howling targets. |
Prob | number | Probability (0.0–1.0) that a target passing all filters is actually selected. |
bUseUnionFilter | boolean | If true, active filters are evaluated as a union (OR). Default false keeps the existing sequential AND behavior. |