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FB1StatLocomotionAnimInfo

Overview

  • Defines stat-driven locomotion animation overrides for a specific stat ID and threshold value, including idle, walk, swim, and face animations, as well as jog disable toggle.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (15)

NameTypeDescription
IdleFaceAnimUAnimSequenceBaseFace animation override for idle when the stat threshold is met.
IdleRandomAnimsFB1RandomAnimationInfo[]Random idle animations played when the stat threshold is met.
MaxNormalWalkTimenumberMaximum time in seconds the character walks normally before the stat walk plays.
MinNormalWalkTimenumberMinimum time in seconds the character walks normally before the stat walk plays.
StatIdstringStat ID that triggers these locomotion overrides.
StatJogAnimUAnimSequenceBaseJog(run) animation override when the stat threshold is met.
StatValuenumberStat threshold value at which these overrides activate.
StatWalkAnimUAnimSequenceBaseWalk animation override when the stat threshold is met.
SwimIdleFaceAnimUAnimSequenceBaseFace animation override for swim idle when the stat threshold is met.
SwimIdleRandomAnimsFB1RandomAnimationInfo[]Random swim idle animations played when the stat threshold is met.
SwimWalkAnimUAnimSequenceBaseSwim walk animation override when the stat threshold is met.
SwimWalkFaceAnimUAnimSequenceBaseFace animation override for swim walking when the stat threshold is met.
WalkFaceAnimUAnimSequenceBaseFace animation override for walking when the stat threshold is met.
bDisableJogbooleanIf true, jogging is disabled when the stat threshold is met.
bOverrideBaseLocomotionbooleanIf true, the base idle/walk/jog locomotion poses are overridden directly with the stat anims (Idle = first IdleRandomAnims, Walk = StatWalkAnim, Jog = StatJogAnim). This makes the locomotion state machine blend straight to the stat pose with no transient base-pose pop, instead of relying on the random-montage overlay which kicks in one loop later. Used for states like low HP that must show the injured pose immediately and constantly.