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FB1StateVariation

Overview

  • Defines a single state variation applied to an object when its state changes, such as mesh swaps or FX playback.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (10)

NameTypeDescription
AnimIdstringThe animation ID to play when this variation is applied.
F1numberA generic float parameter used by certain variation types.
FXAssetanyThe Niagara FX object class to spawn when this variation is applied.
MaterialAssetUMaterialInstanceThe material instance asset to apply when this variation is applied.
S1stringA generic string parameter used by certain variation types.
SoundAssetUMetaSoundSourceThe MetaSound source asset played when this variation is applied.
StaticMeshAssetUStaticMeshThe static mesh asset to swap to when this variation is applied.
TextureAssetUTextureThe texture asset applied when this variation is a texture change.
VariationTypeEB1StateVariationTypeThe type of variation to apply when this state is entered.
VisibilityComponentNamestringThe name of the component whose visibility is toggled by this variation.