AnimId | string | The animation ID to play when this variation is applied. |
F1 | number | A generic float parameter used by certain variation types. |
FXAsset | any | The Niagara FX object class to spawn when this variation is applied. |
MaterialAsset | UMaterialInstance | The material instance asset to apply when this variation is applied. |
S1 | string | A generic string parameter used by certain variation types. |
SoundAsset | UMetaSoundSource | The MetaSound source asset played when this variation is applied. |
StaticMeshAsset | UStaticMesh | The static mesh asset to swap to when this variation is applied. |
TextureAsset | UTexture | The texture asset applied when this variation is a texture change. |
VariationType | EB1StateVariationType | The type of variation to apply when this state is entered. |
VisibilityComponentName | string | The name of the component whose visibility is toggled by this variation. |