ActionInfos | FB1SocialEventActionInfo[] | The list of actions available during this social event. |
ArrivedRoomPurposeId | string | The room purpose ID to move to after arriving at the event site. None means no room movement. |
AutoScenarioPlayMinute | integer | The delay in in-game minutes before the auto scenario starts playing. -1 means wait for all members to arrive (15-min timeout). |
DisableAutonomyDuringScenario | boolean | Whether autonomy behavior is disabled during the scenario. |
FailConditionId | string | The condition ID that triggers early event failure. |
GuideMainTextId | string | The string table key for the main guide text shown to the player. |
GuideSubTextId | string | The string table key for the sub guide text shown to the player. |
IsRepeatable | boolean | Whether this social event can be registered as a weekly repeating event. |
LoadingScreenUIType | EB1UIType | Event-specific loading-screen UI type. None means the default loading. |
Moods | EB1SocialEventMood[] | The mood tags associated with this social event. |
PresetObjectCategory | string | The object category used for the event preset. |
RecommendSiteInfos | FB1SocialEventRecommendSiteInfo[] | The list of recommended site configurations for this event. |
RepeatDisbandMessageId | string | The custom mobile message sent when the repeating event is disbanded for lack of members. |
RepeatReminderMessageId | string | The custom mobile message sent when a repeating occurrence of this event starts. |
SocialEventType | EB1SocialEventType | The type classification of this social event. |
UIVisibleInfo | FB1SocialEventUIVisibleInfo | UI visibility configuration for this event template. |
bGhostAvailable | boolean | Whether ghost characters are allowed to participate in this event. |
bHideUI | boolean | Whether the event UI should be hidden during this social event. |