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FB1SiteDefaultAssetRow

Overview

  • DataTable row representing a single default asset game object placed in a site, used for site preset authoring.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs
ExtendsFB1TableRowBase

Properties (31)

NameTypeDescription
AppendixFB1VariantDataMapAdditional variant data associated with this object.
AuthorNamestringThe name of the author who placed or last modified this object.
BuiltDataFB1SiteAreaBuiltSaveDataThe built area data for objects that contain sub-area structures (e.g., nested buildings).
CustomDataFB1DefaultAssetCustomData[]The list of custom data entries overriding properties for this object.
DoorObjectDataFB1DoorObjectSaveDataThe door-specific save data for this object, if it is a door.
FenceDataFB1FenceObjectSaveDataThe fence-specific save data for this object, if it is a fence.
FloorLevelintegerThe floor level index on which this object is placed.
ForConstructbooleanWhether this object is a structural construction piece.
InternalIndexIdstringThe internal index ID used to reference this object within the default asset table.
IsDevLockedbooleanWhether this object is locked by a developer and cannot be edited by players.
LadderDataFB1LadderObjectSaveDataThe ladder-specific save data for this object, if it is a ladder.
LocationFVectorThe local position of this object within the site.
ObjectBoundCenterFVectorThe center of the bounding box of this object in local space.
ObjectBoundExtendsFVectorThe half-extents of the bounding box of this object in local space.
ObjectTableIdstringThe data table ID referencing the object definition (only editable for non-construction objects).
ParentIdstringThe internal index ID of the parent object this object is attached to.
PathFindingDataFB1SiteAreaPathFindingSaveDataThe pathfinding grid data associated with this object.
PillarObjectDataFB1PillarObjectSaveDataThe pillar-specific save data for this object, if it is a pillar.
PrintedMeshIdstringThe ID of the printed mesh applied to this object.
PrintedMeshOffsetFVectorThe offset adjustment applied on top of the printed mesh's built-in offset.
PrintedObjectDataFB1PrintedObjectSaveDataThe printed object save data for this object, if it has a printed mesh.
RelatedPropstable<string, integer>A map of named integer properties related to this object's placement or configuration.
RoofObjectDataFB1RoofObjectSaveDataThe roof-specific save data for this object, if it is a roof piece.
RotationFRotatorThe local rotation of this object within the site.
RuntimeObjectTagsstring[]Runtime object tags authored in build mode, appended to the entity's ObjectTags when the site is generated.
ScaleFVectorThe scale of this object within the site.
ShopWorkerZoiDataPathstringThe file path to the shop worker Zoi data associated with this object, if applicable.
SiteEventRoleIdstringSiteEvent role ID assigned to this object, if applicable.
SlotNamestringThe slot name on the parent object where this object is placed.
StairsDataFB1StairsObjectSaveDataThe stairs-specific save data for this object, if it is a staircase.
ZoneGraphNodeIndexintegerThe zone graph node index associated with this object for AI navigation.