Appendix | FB1VariantDataMap | Additional variant data associated with this object. |
AuthorName | string | The name of the author who placed or last modified this object. |
BuiltData | FB1SiteAreaBuiltSaveData | The built area data for objects that contain sub-area structures (e.g., nested buildings). |
CustomData | FB1DefaultAssetCustomData[] | The list of custom data entries overriding properties for this object. |
DoorObjectData | FB1DoorObjectSaveData | The door-specific save data for this object, if it is a door. |
FenceData | FB1FenceObjectSaveData | The fence-specific save data for this object, if it is a fence. |
FloorLevel | integer | The floor level index on which this object is placed. |
ForConstruct | boolean | Whether this object is a structural construction piece. |
InternalIndexId | string | The internal index ID used to reference this object within the default asset table. |
IsDevLocked | boolean | Whether this object is locked by a developer and cannot be edited by players. |
LadderData | FB1LadderObjectSaveData | The ladder-specific save data for this object, if it is a ladder. |
Location | FVector | The local position of this object within the site. |
ObjectBoundCenter | FVector | The center of the bounding box of this object in local space. |
ObjectBoundExtends | FVector | The half-extents of the bounding box of this object in local space. |
ObjectTableId | string | The data table ID referencing the object definition (only editable for non-construction objects). |
ParentId | string | The internal index ID of the parent object this object is attached to. |
PathFindingData | FB1SiteAreaPathFindingSaveData | The pathfinding grid data associated with this object. |
PillarObjectData | FB1PillarObjectSaveData | The pillar-specific save data for this object, if it is a pillar. |
PrintedMeshId | string | The ID of the printed mesh applied to this object. |
PrintedMeshOffset | FVector | The offset adjustment applied on top of the printed mesh's built-in offset. |
PrintedObjectData | FB1PrintedObjectSaveData | The printed object save data for this object, if it has a printed mesh. |
RelatedProps | table<string, integer> | A map of named integer properties related to this object's placement or configuration. |
RoofObjectData | FB1RoofObjectSaveData | The roof-specific save data for this object, if it is a roof piece. |
Rotation | FRotator | The local rotation of this object within the site. |
RuntimeObjectTags | string[] | Runtime object tags authored in build mode, appended to the entity's ObjectTags when the site is generated. |
Scale | FVector | The scale of this object within the site. |
ShopWorkerZoiDataPath | string | The file path to the shop worker Zoi data associated with this object, if applicable. |
SiteEventRoleId | string | SiteEvent role ID assigned to this object, if applicable. |
SlotName | string | The slot name on the parent object where this object is placed. |
StairsData | FB1StairsObjectSaveData | The stairs-specific save data for this object, if it is a staircase. |
ZoneGraphNodeIndex | integer | The zone graph node index associated with this object for AI navigation. |