LatestInteractionTick | integer | The game tick of the most recent interaction between these two characters. |
MainRelationship | EB1RelationshipStatPriorityType | The main relationship type currently prioritized for this character pair. |
MinGrowthStep | EB1GrowthStep | The minimum growth step at which this relationship data is valid. |
PositiveLevelList | table<EB1RelationshipStatPriorityType, integer> | A map from relationship stat priority type to its positive level count (currently unused). |
ProfileUnlockedDataMap | table<FB1EntityId, FB1RelationshipProfileUnlockedData> | A map from entity ID to the unlocked profile data for that entity. |
RelationshipFlagTimeTaskIds | table<string, FB1TimeTaskId> | A map from relationship flag ID to its associated time task ID used for timed flag removal. |
RelationshipFlags | FB1RelationshipFlags | The bitset of relationship flags currently active for this character pair. |
RelationshipInfoList | FB1RelationshipInfo[] | The list of active relationship info entries for this character pair. |
RelationshipRecordDataMap | table<FB1EntityId, FB1RelationshipRecordData> | A map from entity ID to the relationship record data for that entity. |
StatData | table<string, FB1RelationshipStatData> | A map from stat name to its runtime stat data for this relationship. |
bIsFamilyRelationship | boolean | Whether the two characters share a blood-family relationship. |