BaseComponentName | string | The name of the base object component that provides the occupied slot. |
Direction | EB1SlotDirection | The directional orientation of the current posture. |
LinkedComponentName | string | The name of the linked object component paired with the base for multi-component slots. |
OccupyingSlot | string | The slot name currently occupied by this posture. |
PostureId | string | The ID of the current posture. |
PostureTargetEntityId | FB1EntityId | The entity ID of the target object or character this posture is directed toward. |