BaseComponentName | string | The name of the base object component that provides this posture's slot. |
Direction | EB1SlotDirection | The slot direction this posture direction info applies to. |
EndAnimId | string | The animation ID played when exiting this posture direction. |
LinkedComponentName | string | The name of the linked object component paired with the base for multi-component slots. |
LoopAnimId | string | The animation ID played while looping in this posture direction. |
PostureAnimId | string | The animation ID played when entering this posture direction. |
PostureTransitionDatas | FB1PostureTransitionData[] | Transition data for direct posture-to-posture changes from this direction. |