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FB1OutfitSetting

Overview

  • Stores the complete outfit state for a character, including garment, accessory, printed accessory, outfit category, and change reason.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (4)

NameTypeDescription
Accessoriestable<string, FB1AccessoryDescription>Map from accessory type name to accessory description (e.g., Glasses, Earring).
CostumeIdstringCostume ID representing special outfit states (e.g., Default, TakeOffShoes, Undressed).
Garmentstable<string, FB1GarmentDescription>Map from garment type name to garment description (e.g., Top, Bottom, Shoes).
PrintedAccessoriesFB1PrintedAccessoryDescription[]List of printed accessory descriptions (e.g., custom-printed items).