Asset | UBlueprint | Soft reference to the blueprint asset this template uses in the world. |
AvailableSocialClusterType | EB1SocialClusterType[] | List of social cluster types that can use this object template in social interactions. |
CarryHandStyle | EB1CarryHandStyle | Hand style animation used when a character carries this object. |
CustomizeType | EB1ObjectCustomizeType | Type of customization available for objects using this template. |
FollowSlotRotation | boolean | Whether this object rotates to match the slot's orientation when attached. |
IgnoreSlotToEntityCheck | boolean | Whether the slot-to-entity compatibility check is skipped when placing this object. |
InventroyInteractionBagId | string | ID referencing the interaction bag used when interacting with this object from inventory. |
IsCarriable | boolean | Whether objects using this template can be picked up and carried by characters. |
IsDerived | boolean | Whether this object is derived from another object template. |
IsWettable | boolean | Whether objects using this template can get wet from water or rain. |
ObjectSelectionSetId | string | ID referencing the selection set table row defining available interactions for this template. |
ObjectTags | string[] | Semantic tags assigned to this object template for condition and script queries. |
ObjectWeatheringGroupId | string | ID referencing the weathering group table row applied to objects using this template. |
OnAttachChildStateGroupId | string | StateGroupId applied to child objects when they are attached (grouped) to an object using this template. Must be paired with OnAttachChildStateId. |
OnAttachChildStateId | string | StateId applied to child objects when they are attached (grouped) to an object using this template. Must be paired with OnAttachChildStateGroupId. |
OwnershipCategory | string | Category identifier controlling ownership rules for objects using this template. |
PlacementFlags | integer | Bitmask defining where this object can be placed (floor, wall, ceiling, etc.). |
PlacementGuideTextId | string | String table key referencing the localized guide text shown when placing this object. |
WeatherAutonomyBehavior | EB1WeatherAutonomyBehavior | Controls how autonomy behaves when this object is exposed to weather (not under roof). |
WeatherScripts | FB1ObjectTemplateWeatherScriptEntry[] | Weather-specific script mappings keyed by weather ID. |
bCanInteractInInventory | boolean | Whether characters can interact with this object while it is in their inventory. |
bDisableTakeOutOfInventory | boolean | Whether taking this object out of inventory is disabled for characters. |
bForceChildFollowSlotRotation | boolean | Whether child objects placed on this template's slots are forced to follow the slot rotation, regardless of the child's own FollowSlotRotation setting. |