Asset | UBlueprint | Soft reference to the blueprint asset representing this object in the world. |
AssetTableId | string | This field is not used. |
AvailableStatId | string[] | IDs of stats that this object can affect through interactions. |
ConditionId | string | This field is not used. |
DescriptionTextId | string | String table key referencing the localized description text for this object. |
DevOnly | boolean | This field is not used. |
DisplayNameTextId | string | String table key referencing the localized display name for this object. |
FilterCategory | string | Subcategory (filter category) of this object used for secondary filtering in the build UI. |
GrabDtId | string | ID referencing the grab data table row defining how this object can be grabbed. |
Icon | UObject | Soft reference to the icon texture displayed for this object in the build UI. |
InitialStatId | string[] | IDs of stats initially set on this object when it is first placed. |
InventoryCount | integer | This field is not used. |
IsUnlockable | boolean | Whether this object can be unlocked through ability or progression systems. |
MarketPriceId | string | ID referencing the market price table row used when selling this object. |
MaskObjectId | string | ID referencing the mask object table row for slot masking when this object is attached to an ObjectSlot (e.g. sink, window). |
ObjectCategory | string | Primary category of this object used for build mode categorization. |
ObjectFilterTags | string[] | Tags used for filtering this object in the object placement menu. |
ObjectInventoryId | string | ID referencing the inventory table row defining how this object is stored. |
ObjectSoundNotifyId | string | ID referencing the sound notify table row for audio feedback on this object. |
ObjectTags | string[] | Semantic tags assigned to this object for use in conditions and script queries. |
ObjectTemplateId | string | ID referencing the object template table row defining this object's blueprint and placement behavior. |
ObjectWeatheringGroupId | string | This field is not used. |
PopUpDescriptionId | string | ID referencing the popup description table row shown when inspecting this object. |
Price | integer | Purchase price of this object in the base currency; accessed via GetOriginalPrice(). |
Quality | integer | This field is not used. |
RightUpperIcon | UTexture2D | Soft reference to the upper-right corner badge icon displayed on this object's UI tile. |
StateVariationId | string | ID referencing the state variation table row controlling this object's state behavior. |
TaxId | string | Tax type identifier applied when buying or selling this object. |
UseBowlOption | EB1UseSystemBowlOption | Option controlling whether and how the food bowl system is used when placing food into a specific slot. |
Weight | integer | Weight of this object used in inventory and carry calculations. |