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FB1ObjectBpTableRow

Overview

  • Data table row defining the blueprint-level properties of a game object, used primarily for modding. Stores parent class, bounding box, size, slots, components, and area/meta data for a specific object blueprint.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs
ExtendsFB1TableRowBase

Properties (10)

NameTypeDescription
AreaBoxDatastable<string, string>
BoxOriginOffsetFVectorOffset applied to the bounding box origin for accurate placement and collision.
ComponentDatasFB1ObjectBPComponentData[]
DetailTypeEB2GameObjectDetailTypeDetail type identifier controlling which meta-data handling path is used for this object.
EntranceTransformFTransformWorld transform used as the entrance point for character interactions with this object.
ExitTransformFTransformWorld transform used as the exit point after a character finishes interacting with this object.
ObjectMetaDatastable<string, string>
ParentClassstringParent class name of the blueprint this table row represents.
SizeFVectorBounding box size of this object blueprint in centimeters.
SlotComponentsFB1ObjectBpSlotData[]Array of slot component data entries defining all available slots on this object.