AssetClasses | table<string, string> | Map of package path (mod-root relative, same form as the manifest's Assets) to its asset class path, written by ModKit at packaging time. Lets the runtime pick the packages a modding tool needs without reading IoStore headers. Empty means fall back to header peek. |
MaterialCollectionParamGuids | table<FSoftObjectPath, FGuid> | Map of material asset path to the Material Parameter Collection GUIDs it references, used to detect changes in referenced parameter collections. |
MaterialFunctionInstanceHashes | table<FSoftObjectPath, integer> | Map of material function instance asset path to its parameter hash, computed via ComputeMaterialFunctionInstanceHash. |
MaterialStructureHashes | table<FSoftObjectPath, integer> | Map of material asset path to its structural hash (blend mode, shading model, parameters, layers), computed via ComputeMaterialStructureHash. |