CooltimeMinute | integer | Cooldown in in-game minutes before this message can be sent again. |
MessageButtonIcon | UTexture2D | Soft reference to the icon texture displayed on the send message button. |
MessageButtonStrId | string | String table key for the localized label on the send message button. |
MessageType | EB1MobileMessageSendType | Category type of this message (Daily_Normal, Daily_Positive, Appointment, etc.). |
NegativeAnswerList | FB1MessageAnswerReplySet[] | Pool of answer-reply sets used when the other character responds negatively. |
NegativeAnswerScriptIds | string[] | Scripts executed when the negative answer is selected. |
NormalAnswerList | FB1MessageAnswerReplySet[] | Pool of answer-reply sets used when the other character responds neutrally. |
NormalAnswerScriptIds | string[] | Scripts executed when the neutral answer is selected. |
OpenMessageScriptIds | string[] | Scripts executed when the player opens and reads this message. |
PositiveAnswerList | FB1MessageAnswerReplySet[] | Pool of answer-reply sets used when the other character responds positively. |
PositiveAnswerScriptIds | string[] | Scripts executed when the positive answer is selected. |
ReceivedScriptIds | string[] | Scripts executed when the message is received by the target. |
SendMessageStrIds | FB1MessageString[] | Array of localized message string entries that the player sends to the other character. |
SendOnceScope | EB1SendOnceScope | Scope controlling whether this message can only be sent once globally or per receiver. |