Skip to main content

FB1MobileMessageCustomResponse

Overview

  • Runtime data holding the resolved response strings and scripts for a custom mobile message. Populated from a FB1CustomMobileMessageTableRow and stored in the conversation thread for display.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (16)

NameTypeDescription
DtIdstringData table row ID of the custom mobile message that generated this response.
InvitationExpiredAnswerReplyStrIdstringString table key for the localized reply text shown when the invitation has expired.
MobileMessageRewardIdstringReward table row ID applied when a response is received.
NegativeAnswerStrIdstringString table key for the localized negative answer text.
NegativeReplyStrIdstringString table key for the localized reply to the negative answer.
NormalAnswerStrIdstringString table key for the localized neutral answer text.
NormalReplyStrIdstringString table key for the localized reply to the neutral answer.
OpenScriptIdsstring[]Scripts executed when the player opens the message.
OverrideTimelineFB1TimelineVMTimeline data used when the default schedule is overridden.
PositiveAnswerStrIdstringString table key for the localized positive answer text.
PositiveReplyStrIdstringString table key for the localized reply to the positive answer.
ReceivedScriptIdsstring[]Scripts executed when the message is first received.
ResponseTimeoutintegerTime in in-game minutes before the response window expires; -1 means no timeout.
bHasOverrideSchedulebooleanWhether this message overrides the default timeline schedule for its response.
bIsNeedConvertMessagebooleanWhether the message text requires runtime conversion to insert dynamic content.
bSyncTimelineStartTimeWithResponseTimebooleanWhether the overriding timeline's start time is synchronized to when the response is received.