AnimGrowthStep | EB1AnimGrowthStep | Animation growth step filter for which this locomotion set applies. |
DiveIdle | UAnimSequenceBase | Idle animation played while diving. |
DiveWalk | UAnimSequenceBase | Walk(cycle) animation played while diving. |
EmotionWalkRandomAnims | FB1EmotionRandomAnimationInfo[] | Random walk animations selected by emotion. |
Gender | EB1GenderType | Gender filter for which this locomotion set applies. |
IdleAnim | UAnimSequenceBase | Idle animation played when the character is standing still. |
IdleRandomAnims | FB1EmotionRandomAnimationInfo[] | Random idle animations selected by emotion. |
JogAnim | UAnimSequenceBase | Base jog cycle animation. |
JogStartAnims | table<EB1Anim_Direction, UAnimSequenceBase> | Jog start animations indexed by direction. |
JogStop | UAnimSequenceBase | Standard jog stop animation. |
JogStop_Block | UAnimSequenceBase | Jog stop animation when both feet are blocked. |
JogToWalk_LF | UAnimSequenceBase | Transition animation from jog to walk when the left foot leads. |
JogToWalk_RF | UAnimSequenceBase | Transition animation from jog to walk when the right foot leads. |
JogTurn_LF | table<EB1Anim_Direction, UAnimSequenceBase> | Jog turn animations per direction when left foot leads. |
JogTurn_RF | table<EB1Anim_Direction, UAnimSequenceBase> | Jog turn animations per direction when right foot leads. |
JumpFallLoop | UAnimSequenceBase | Jump/Freefall: looping fall animation, played while descending. |
JumpLandLight | UAnimSequenceBase | Jump: light landing (short fall, resume walking). |
JumpLandRun | UAnimSequenceBase | Jump: running landing (kept forward momentum). |
JumpRunningApex | UAnimSequenceBase | Jump: running apex animation, holds at peak of running jump until fall begins. |
JumpRunningStart | UAnimSequenceBase | Jump: running start animation, plays when jump was requested while jogging/running. |
JumpStandingApex | UAnimSequenceBase | Jump: standing (in-place) apex animation, holds at peak until fall begins. |
JumpStandingStart | UAnimSequenceBase | Jump: standing (in-place) start animation, plays from ground until apex clip picks up. |
MaxWalkLoopCount | integer | Maximum number of walk loop repetitions. |
MinWalkLoopCount | integer | Minimum number of walk loop repetitions before transition is allowed. |
OneSteps | table<EB1Anim_OneStep, UAnimMontage> | One-step montages per one-step direction. |
PaddlingEnd | UAnimSequenceBase | End(stop) animation played when paddling stops. |
PaddlingIdle | UAnimSequenceBase | Idle animation played while paddling (surfing). |
PaddlingStart | UAnimSequenceBase | Start animation played when paddling begins. |
PaddlingWalk | UAnimSequenceBase | Walk(cycle) animation played while paddling. |
SwimIdle | UAnimSequenceBase | Idle animation played while swimming. |
SwimJog | UAnimSequenceBase | Jog animation played while swimming. |
SwimJogStartAnims | table<EB1Anim_Direction, UAnimSequenceBase> | Swim jog start animations indexed by direction. |
SwimJogStop | UAnimSequenceBase | Swim jog stop animation. |
SwimJogToSwimWalk | UAnimSequenceBase | Transition from swim jog to swim walk. |
SwimWalk | UAnimSequenceBase | Walk animation played while swimming. |
SwimWalkStartAnims | table<EB1Anim_Direction, UAnimSequenceBase> | Swim walk start animations indexed by direction. |
SwimWalkStop | UAnimSequenceBase | Walk stop animation played while swimming. |
SwimWalkToSwimJog | UAnimSequenceBase | Transition from swim walk to swim jog. |
TurnInPlaces | table<EB1Anim_TurnStop, UAnimMontage> | Turn-in-place montages per turn stop type. |
TurnStops | table<EB1Anim_TurnStop, UAnimMontage> | Turn stop montages per turn stop type. |
WalkAnim | UAnimSequenceBase | Base walk cycle animation. |
WalkRandomAnims | FB1GrowthRandomAnimationInfo[] | Random walk cycle animations selected by growth step. |
WalkSlopeAnims | table<EB1Anim_Slope, UAnimSequenceBase> | Walk animations for different slope inclinations. |
WalkStartAnims | table<EB1Anim_Direction, UAnimSequenceBase> | Walk start animations indexed by direction. |
WalkStop_Block | UAnimSequenceBase | Walk stop animation played when both feet are blocked. |
WalkStop_LF | UAnimSequenceBase | Walk stop animation when the left foot is forward. |
WalkStop_RF | UAnimSequenceBase | Walk stop animation when the right foot is forward. |
WalkToJog_LF | UAnimSequenceBase | Transition animation from walk to jog when the left foot leads. |
WalkToJog_RF | UAnimSequenceBase | Transition animation from walk to jog when the right foot leads. |
WalkTurn_LF | table<EB1Anim_Direction, UAnimSequenceBase> | Walk turn animations per direction when left foot leads. |
WalkTurn_RF | table<EB1Anim_Direction, UAnimSequenceBase> | Walk turn animations per direction when right foot leads. |