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FB1HowlingTableRow

Overview

  • Table row defining a howling event configuration, including target filters, effect references, frequency settings, and various eligibility flags.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs
ExtendsFB1TableRowBase

Properties (10)

NameTypeDescription
EffectsInfoFB1EffectsInfoReference to the howling effect entry applied to selected targets.
FiltersInfoFB1TargetFiltersSpatial and condition-based filters used to select eligible targets.
FrequencyInfoFB1FrequencyInfoFrequency settings controlling when and how often this howling fires.
TimeBasisEB1HowlingTimeBasisTime basis used for cooldown and duration calculations (world minutes or tick seconds).
bAllowCharacterbooleanWhether this howling event can target characters.
bAllowObjectbooleanWhether this howling event can target objects.
bCheckLineTracebooleanWhether a line trace check is performed to verify target visibility before applying effects.
bCheckSameFloorbooleanWhether targets must be on the same floor as the emitter to be selected.
bFilterSameSitebooleanWhether only targets on the same site as the emitter are eligible.
bImmediatebooleanWhether this howling fires immediately without waiting for the normal timing cycle.