FB1HowlingEffect_Interaction
Overview
- Defines the interaction effect of a howling event: a weighted pool of InteractionBags, each gated by its own enable conditions, from which one is chosen for the target.
Metadata
| Field | Value |
|---|---|
| Kind | struct |
| Environment | B1 - Presentation |
| Category | structs |
Properties (1)
| Name | Type | Description |
|---|---|---|
InteractionBagList | FB1HowlingInteractionBagItem[] | Pool: each candidate is gated by its InteractionBag.InteractionEnableConditionIds, then Ratio-weighted random pick from those that pass. If a candidate's InteractionEnableConditionIds is empty, it auto-passes (uniform random). |