BaseCustomerCount | integer | Base number of customers expected to visit per business day at this level. |
BaseEmployeeWagePerHour | integer | Base hourly wage paid to each employee at this business level. |
BaseFeePerEntrance | integer | Base one-time entrance fee charged per customer visit at this level. |
BaseFeePerHour | integer | Base hourly entrance fee charged per customer at this level. |
BasePrice | integer | Base monetary value of the business at this level. |
CustomerSatisfactionGoalScore | number | Target customer satisfaction score that defines success for this level. |
ExtraPurchaseChance | number | Probability [0~1] of buying the maximum count instead of a uniform draw within [Min, Max]. 0 = uniform random. |
FarSiteCustomerCountMultiplier | number | Multiplier applied to the base FarSite customer count during simplified simulation (1.0 = 100%). |
FarSiteRevenueMultiplier | number | Multiplier applied to the base FarSite revenue during simplified simulation (1.0 = 100%). |
FarSiteSatisfactionMultiplier | number | Multiplier applied to the base FarSite satisfaction score during simplified simulation (1.0 = 100%). |
IncomeMultiplier | number | Revenue multiplier applied to income based on business level (1.0 = 100%, 1.5 = 150%). |
Level | integer | Business level index for this entry. |
MaxEmployees | integer | Maximum number of employees that can be hired at this level. |
MinRequiredSkillLevel | integer | Minimum employee skill level required at this business level; below this threshold satisfaction is zero. |
PerformanceBonusScores | FB1PerformanceBonusScore[] | Satisfaction bonus scores mapped to object performance quality tiers at this level. |
PurchaseCountMax | integer | Maximum number of products a customer buys per purchase interaction (ProductSale) at this business level (must be >= PurchaseCountMin). |
PurchaseCountMin | integer | Minimum number of products a customer buys per purchase interaction (ProductSale) at this business level. |
PurchaseDesireMultiplier | number | Multiplier applied to purchase desire changes based on business level (1.0 = 100%). Applied uniformly to both increases and decreases. |
PurchaseQualityBonusScores | FB1PurchaseQualityBonusScore[] | Satisfaction bonus scores mapped to purchased item quality tiers at this level. |
QualityBonusScores | FB1QualityBonusScore[] | Satisfaction bonus scores mapped to furniture quality tiers at this level. |
RequiredExp | number | Experience points required to reach this business level. |
RewardSummaryTextId | string | Localized text ID for the reward summary shown upon reaching this level. |
RewardTitleTextId | string | Localized text ID for the reward title shown upon reaching this level. |
ServicePriceSatisfactionRanges | FB1ServicePriceSatisfactionRange[] | Satisfaction score ranges mapped to service price policy tiers at this level. |
SkillLevelBonusScorePerLevel | integer | Bonus satisfaction score added per skill level above the minimum required level. |
StepCompleteScriptIdList | string[] | Script IDs executed when each step of this business level is completed. |
StepStartScriptIdList | string[] | Script IDs executed when each step of this business level begins. |