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FB1GameObjectSpawnInfo

Overview

  • Holds the spawn information for a game object, including location, owner, customization, and metadata.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (32)

NameTypeDescription
AppendixFB1VariantDataMapAppendix variant data map for extended object properties.
AssembledAssetHashintegerA hash value identifying the assembled asset combination.
AuthorNamestringThe name of the author who placed or created this object.
CanPopUpDescriptionbooleanWhether a description popup can be shown for this object.
CarriableObjectDtIdstringThe data table ID of the carriable object definition, if applicable.
CustomNamestringA custom display name given to this object instance.
CustomizedDataFB1ObjectCustomizeSaveData[]The customization save data applied to this object.
EntityIdFB1EntityIdThe entity ID of the game object to spawn.
FloorLevelintegerThe floor level on which this object is placed.
GalleryPathKeystringThe gallery path key used for object image lookup.
HideMeshComponentTagstringThe tag used to identify which mesh component should be hidden.
InvisibleObjectDuringInteractionbooleanWhether this object is hidden from view during interaction.
IsDevLockedbooleanWhether this object is locked by a developer and cannot be modified.
LocatedSiteEntityIdFB1EntityIdThe entity ID of the site where this object is located.
ObjectDtIdstringThe data table ID of the object definition.
ObjectMetaDataFB1GameObjectMetaSaveDataThe metadata save data for this object.
ObjectStateGroupIdstringThe current object state group ID.
ObjectStateIdstringThe current object state ID.
OwnerShipDataFB1OwnershipDataThe ownership data associated with this object.
ParentEntityIdFB1EntityIdThe entity ID of the parent (e.g. character) this object is attached to.
PriceintegerThe price of this object in the current currency.
PrintedMeshIdstringThe ID of the printed mesh applied to this object, if any.
PrintedMeshOffsetFVectorThe offset applied to the printed mesh relative to the object origin.
QualityEB1QualityThe quality tier of this object.
RelatedPropstable<integer, integer>A map of related property keys to their integer values.
RemainQuantityintegerThe remaining quantity of this object if it is a consumable.
RuntimeObjectTagsstring[]Runtime object tags authored in build mode, appended to this object's ObjectTags.
ScaleFVectorThe scale applied to the object at spawn.
SlotNamestringThe name of the slot on the parent entity this object occupies.
TotalQuantityintegerThe total initial quantity of this object if it is a consumable.
WorldLocationFVectorThe world location at which to spawn the object.
WorldRotationFRotatorThe world rotation applied to the object at spawn.