Appendix | FB1VariantDataMap | Appendix variant data map for extended object properties. |
AssembledAssetHash | integer | A hash value identifying the assembled asset combination. |
AuthorName | string | The name of the author who placed or created this object. |
CanPopUpDescription | boolean | Whether a description popup can be shown for this object. |
CarriableObjectDtId | string | The data table ID of the carriable object definition, if applicable. |
CustomName | string | A custom display name given to this object instance. |
CustomizedData | FB1ObjectCustomizeSaveData[] | The customization save data applied to this object. |
EntityId | FB1EntityId | The entity ID of the game object to spawn. |
FloorLevel | integer | The floor level on which this object is placed. |
GalleryPathKey | string | The gallery path key used for object image lookup. |
HideMeshComponentTag | string | The tag used to identify which mesh component should be hidden. |
InvisibleObjectDuringInteraction | boolean | Whether this object is hidden from view during interaction. |
IsDevLocked | boolean | Whether this object is locked by a developer and cannot be modified. |
LocatedSiteEntityId | FB1EntityId | The entity ID of the site where this object is located. |
ObjectDtId | string | The data table ID of the object definition. |
ObjectMetaData | FB1GameObjectMetaSaveData | The metadata save data for this object. |
ObjectStateGroupId | string | The current object state group ID. |
ObjectStateId | string | The current object state ID. |
OwnerShipData | FB1OwnershipData | The ownership data associated with this object. |
ParentEntityId | FB1EntityId | The entity ID of the parent (e.g. character) this object is attached to. |
Price | integer | The price of this object in the current currency. |
PrintedMeshId | string | The ID of the printed mesh applied to this object, if any. |
PrintedMeshOffset | FVector | The offset applied to the printed mesh relative to the object origin. |
Quality | EB1Quality | The quality tier of this object. |
RelatedProps | table<integer, integer> | A map of related property keys to their integer values. |
RemainQuantity | integer | The remaining quantity of this object if it is a consumable. |
RuntimeObjectTags | string[] | Runtime object tags authored in build mode, appended to this object's ObjectTags. |
Scale | FVector | The scale applied to the object at spawn. |
SlotName | string | The name of the slot on the parent entity this object occupies. |
TotalQuantity | integer | The total initial quantity of this object if it is a consumable. |
WorldLocation | FVector | The world location at which to spawn the object. |
WorldRotation | FRotator | The world rotation applied to the object at spawn. |